Rockstar has revealed more details about Grand Theft Auto Online, including details on micro-transactions, the reputation system, and more.

Posted on the Rockstar Newswire, Rockstar went into detail about numerous things in Grand Theft Auto Online., but they also highlighted the need for feedback from the community.

“GTA Community Feedback Needed from Day One
“This is vital for the ongoing success of the game. The first few months of Grand Theft Auto Online will be critical as everyone enters this dynamic new world for the first time. Plenty of issues are bound to occur.

One thing we are already aware of, and are trying to alleviate as fast as we can, is the unanticipated additional pressure on the servers due to a significantly higher number of players than we were anticipating at this point – we are working around the clock to buy and add more servers, but this increased scale is only going to make the first few days even more temperamental than such things usually are. This is part of the problem some of you have been experiencing with the iFruit App and some Social Club services – we apologize in advance for this and thank you for your patience in this area.

More than ever, we need your help to report your experiences, findings, likes, loves, dislikes and hates – and we will be looking at your feedback constantly to tune the game into its optimal shape and help guide how Grand Theft Auto Online will grow and evolve past this initial period.”

Also noted was what players can expect immediately from the launch of Grand Theft Auto Online. They highlight how up to 16 players can do things like: explore the open world, create chaos, take on a job either by yourself or with friends, races in the streets, and waters of the world, or partake in sports. It’s all up to you.

One of the bigger details revealed was the Reputation and micro-transaction system. They write:

“Reputation is earned from all your online exploits in everything you do in GTA Online – and will help you rank up, providing access to new features, weapons and criminal contacts. Spend cash you’ve gained on cars, clothes, guns, properties and much more. You can either quickly accumulate cash through profitable activities like knocking over armored cars, winning street races, doing stick-ups or a host of other cash-making endeavors – or if you’re the completely instant gratification type, you can choose to buy denominations of GTA$. You will have the option to purchase GTA$ through the in-game Store. The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game. You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker. The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other. Most players will earn cash much faster Online than in Story Mode.”

Rockstar does note that there will be “growing pains” with Grand Theft Auto Online. They ask for patience as these “growing pains”  are worked out.

Finally Rockstar showed what players can expect from updates to Grand Theft Auto Online, all of which will be free.

  • The Content Creator: The Content Creator will launch with tools to tailor and publish your own Deathmatches & Races.
  • The Beach Bum Pack: Featuring 4 new amazing beach fun vehicles, over 300 new items of incredible down tempo leisure wear and 2 new but not remotely relaxing weapons.
  • Capture the Flag: GTA Online’s take on the classic CTF mode including the ability to make your own using The Content Creator.
  • Heists: This update will introduce full-on cooperative Heist missions that will require careful planning, teamwork and sharp execution – along with the Heist Planning Board for your apartment.

Grand Theft Auto Online will launch on October 1st.

Source: [Rockstar Newswire]

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