Ethan: Meteor Hunter Review Cris Jensen October 21, 2013 Indie Reviews, Reviews Even with telekinetic powers in hand, you are going to die… a lot. That’s okay though, because Ethan: Meteor Hunter is one of those games in where death is a redundant occurrence which can be frustrating to some, but because the game is so enjoyable your frustration becomes a motivating factor. [styled_box title="Ethan: Meteor Hunter" class=""] Reviewed On: PC Publisher: Seaven Studio Developer: Seaven Studio Platfroms: PC and Playstation 3 Genre: Platformers Release Date: Oct. 22, 2013 [/styled_box] [quote_left]“…so enjoyable your frustration becomes a motivating factor.”[/quote_left]The game was created by a French studio named, Seaven Studio. The team consists of seven former Hydravision studio employees, who after their studio closed its doors, decided to open their own indie studio, buy the Ethan IP, and finish the game themselves. Not only did they buy the IP, they took their computers, and managed to get the in house game engine in the packaged deal as well. What came out of it was a game about a telekinetic mouse. By incorporating puzzle solving and platforming mechanics, the power to stop time, and a desire to frustrate people with death, they gave us Ethan: Meteor Hunter. There is not much story behind the game. You play as Ethan who is going around trying to collect meteors. That’s the entire story. The game consists of three worlds, each have 15 levels with one boss fight at the end of the each world. Like most games, as you progress through the game the puzzles become more complex and intelligent. The introduction of rotating saw blades and heat seeking fireballs in earlier levels; become accompanied by electrical blocks, giant jumping spiked wheels, and an evil yellow liquid pit in later levels. The platforming can be a bit of a punisher if you are not careful, but as you reach the puzzle sections of the level you’ll have to start using your head. Most of the puzzles are solved by pausing time, which can only be accomplished by getting these small “pause buttons” that are spread out across the level. Here is where Ethan: Meteor Hunter becomes a bit repetitive for me. Most of these puzzles are solved by moving blocks around a confined section to either, create platforms for you to advance to the next section of the level, or connecting conductive blocks in unique ways until said electrified blocks touch a conductive button and open a door. There are what I call mini puzzles throughout the game in which I find the ability to stop time more alluring. For example, there is no double jumping in the game, so when tasked to jump across a long section of the aforementioned “evil yellow liquid pit,” I can pause the time in mid jump, click and drag a rectangle block beneath Ethan, which would allow me to safely land on, and continue on. I find this to be more entertaining than the “block puzzle” solving sections of the game. [quote_right]“Seaven Studio is a company that we’ll keep our eyes on for a long time.”[/quote_right] Another small objection I had with the game was that all the worlds/levels felt very similar. They all seemed to look the same, with the exception of newly added obstacles. However, the cartoonish look and feel to the game give it something refreshing and enjoyable. Aside from those criticisms, Ethan: Meteor Hunter is a game that should be looked at by anyone that enjoys an entertaining, yet frustratingly good, time. Seaven Studio is a company that we’ll keep our eyes on for a long time. Pros: Cons: - A delicious frustration - Exciting gameplay - Repetitive puzzles - Too much similarity between worlds You must log in to post a comment.