At one point in time, Sonic the Hedgehog was the poster boy for a company and its console. Since then our favorite Blue Blur has hit some bumps in the road, ok a lot of bumps. With Sega and Nintendo teaming up to try to bring Sonic back in the right way, fans have been holding on to the hope of loving Sonic once again. If my experience is any indication, Sonic is back, and better than ever.

Sonic :Lost World speeds on to the Nintendo 3DS with a new world, new villains, new powers, new level designs, but that same Sonic feel that will keep you coming back for more and make you want to go faster every time.

One of the first things you will notice about Lost World is the different take on level design. Many have compared it to Super Mario Galaxy, and justly so in some aspects. There are many levels where you will have options on where to go, how to get there, and what lovely little things you will gather on the way. I noticed numerous mini-sections of a level where there were three or four different paths I could take in order to get extra lives, power coins, and more. The choice is yours.

However, to say, as I have seen other people do, that this does not live up to the scale of Super Mario Galaxy is an insult to both Mario and Sonic. This isn’t Super Sonic Galaxy, it’s Sonic: Lost World, a different character, with a different set of skills and powers. I prefer to judge things on their merits no matter who they’re shaping themselves after. Thus, on its own merits, the levels in Sonic: Lost World are amazing.

Sonic is flying high

Sonic is flying high

The developers balance the overall game with levels that are purely 2D, while others are 3D. This truly gives Sonic fans a taste of both worlds and allows a great experience to be had. The levels are fast, furious, and fun. Though I will admit that some were a little frustrating, but after stepping back for a few minutes, I was back on track.

In Sonic: Lost World, you will travel through 7 distinct areas, each with its own twists and turns in design. From classics like Green Hill Zone, to the very interesting Sky Road, fans and newcomers of Sonic will find a level they love, and a level they will never want to play again. In truth though, that’s just part of the fun.

As in all Sonic games the question comes into play about how fast Sonic is. Trust me, he’s fast. With the control scheme that the 3DS version of Sonic: Lost World has, you will have two distinct speeds. You have Sonic’s casual run, then if you hold down the “R” button you go into full sprint. There’s also the spin dash but that’s short-term.

A great update to Sonic’s movement arsenal is the parkour system. Sonic can run up walls, dash along them to get to a certain side, and generally avoid objects that usually would make him stop before. It’s a small addition, but a welcome one.

The control scheme is tight most of the time, but at some points it can be finicky. Sonic’s Homing Attack is great but sometimes it seems like it has a mind of its own. The speed portions I generally didn’t have any problem controlling with a few minor exceptions. There are explanations given to every new power and ability Sonic has, so having to learn as you play is not an issue.

To me though, one of the best things about Sonic: Lost World is the story. In truth, it’s really simple. But the characters make it worthwhile. Eggman unleashes a group of Zeti called the Deadly Six. But when Sonic makes a mistake they turn on Eggman and wish to destroy the world below. It’s this twist that forces Sonic and Eggman to “work together” in order to save the day.

The story plays in cutscenes and I must admit the dialogue, and the characters themselves, are fascinating and funny. The Deadly Six may follow typical stereotypes but they’re also a family of sorts and it shows. Then when they interact with Sonic, the hilarity just goes to another level. Sonic is in true form here, with great one-liners and his act first attitude, this is the Sonic we grew up with.

The Deadly Six

The Deadly Six

However, though the story is great, the cutscenes themselves don’t look that good. It is like there is a pixelated haze over the scenes themselves. You can see the pixels in many places, especially on the Deadly Six.

Overall though its a minor gripe. The game overcomes this by making each boss fight with the Deadly Six a very unique experience, even when you have to face them twice. Each member is tough, and can’t be taken lightly at all. You have to have precision timing and skill to win.

A surprising addition to Lost World is the Chaos Emerald levels. Special levels you can access by beating the world levels in a certain way. But unlike the other levels, these have you collecting orbs, and controlling Sonic by moving the 3DS around. To some this may be a hassle, but to me I found it quite fun. I stood up every time these levels occurred so I could spin around and guide Sonic to where he needed to go.

Finally, the graphics. Outside of the cutscenes, the game looks great. It’s Sonic style, pure and simple. the levels are vast, detailed, and at many times gorgeous. The 3D aspect really pops when you turn it on. Many times I did so I could really get the feel of the levels and how deep they were.

In the end, Sonic: Lost World is old school Sonic, meets new school Sonic, done right. The levels are wonderful, the gameplay is fast and fluid, the story and new characters bring a welcome charm to Sonic games, and leave it open for a possible return to the series sometime down the road.

Whether you are a die-hard Sonic fan, or just someone who wants to go fast, I highly recommend Sonic: Lost World for the 3DS.



+ Sonic in true form

+ Levels with multiple paths

+ Enjoyable story and villains


– Cutscenes aren’t up to snuff

– Controls can sometimes be finicky

– Some levels may frustrate

About The Author

Guest Writer

Todd is a born and raised Nintendo fanboy. But his desire to play more games led him to PC and indie gaming. He'll still chat the moon about the Big N, but he might surprise you about what else he knows in the world of gaming.