Seattle based indie developer 4gency’s game, Habitat: A Thousand Generations in Orbit, has met its Kickstarter goal with eight days remaining, the studio announced.

With the initial funding goal met, backers can now focus on the stretch goals for the project that include individual tech trees for citizens and engineers, mod support, and multiplayer modes.

“We are thrilled to have reached our initial funding goal and to now unveil the stretch goals for Habitat”, said the Founder of 4gency, Charles Cox. “The stretch goals are features that we’ve put a great deal of consideration into, as we want to make the best game possible and give the community an experience they’ll love. We are very excited about the future of Habitat and can’t wait to take this game to the next level”.

Set in the future, Habitat: A Thousand Generations in Orbit sees humanity living in space-stations orbiting the earth. Players will lead groups of engineers out into the wasteland that orbits the earth to collect various “human and alien” junk in-order to maintain their living habitat’s. Managing their living quarters won’t be the only thing players will have to worry about. Players will also have to figure out how to fend off enemies by using the debris around them as weaponry, but be careful, because you might set off a devastating chain reaction.

Habitat: A Thousand Generations in Orbit will be making its way onto the Xbox One, Windows PC, Mac, and Linux in late 2014.

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